The Vegetation Engine Unity

THE VEGETATION ENGINE

The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, SpeedTree, Quixel Megascans, etc. or custom vegetation authored by your team. With ONE-CLICK setup and conversion for prefabs, and with a comprehensive set of decal-like elements, you will be able to easily add high-quality wind motion, dynamic-wind power, vegetation interaction with unlimited objects or characters, dynamic seasons, global overlay(snow, water, wetness, dust), tinting, size, distance-based size fade or leaves amount, with minimal performance impact!

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ATMOSPHERIC HEIGHT FOG

Simple yet beautiful height fog with directional light and animated noise support. Atmospheric Height fog will provide a volumetric like effect while using a lower computation power! Built with Amplify Shader Editor, all shaders can be modified with ease to your needs.

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POLYVERSE WIND

Optimized vertex animated wind shaders fit for low poly style props with global and detail motion, color gradients, vertex color and base map support. Customize the look and feel of your objects with over 30 parameters. All shaders are built with Amplify Shader Editor, with feature toggles for easier usage and performance. The gradient and motion masks can be set to vertex positions, vertex colors or vertex alpha, making the shaders compatible with any low poly asset on the store.

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POLYVERSE SKIES

Highly customizable skybox shaders fit for low poly style games, built with Amplify Shader Editor for Console, Mobile and VR, perspective and orthographic camera support. Customize your skies with 3 color gradient background, sky pattern overlays, animated clouds, sun and moon, twinkling stars, Unity’s built-in fog and high quality textures even at 4K gaming. 

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FREE SKYBOX CUBEMAP EXTENDED

Skybox Cubemap Extended, built with Amplify Shader Editor, allows you to add height based fog and rotation animation to your cubemap skies. The shader also works better in orthographic than Unity’s built-in skybox cubemap shader.

 
 

Passionate Technical 3D Artist with more than 6 years in game development and 12 years in 3D art, specialized in shader creation, visual effects, graphics optimizations and pipeline development and implementation.

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